AI Insights · Timothy · July 2022
Top 5 Dynamic Games on Android in the Middle East: Q2 2022
Discover the performance trends of the top 5 dynamic games on Android in the Middle East during Q2 2022, featuring insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 dynamic games on the Android platform in the Middle East showcased a variety of performance trends. Below is a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Roblox saw a diverse performance throughout Q2. Weekly revenue started at approximately $188K at the end of March, experiencing a peak of $202K in early May before decreasing to about $87K by the end of June. Weekly downloads showed an upward trajectory, reaching around 61K by the end of June from 45K at the start of the quarter. The game maintained a robust user base, with weekly active users increasing from 1.72M to 1.84M over the period.
Evony: The King's Return had a mixed quarter. Weekly revenue fluctuated, peaking at around $114K in late May and ending the quarter at approximately $103K. Downloads saw a significant decline, starting at 13.9K and dropping to around 7K by the end of June. Active users also decreased, from about 37K at the start of the quarter to approximately 27K by the end.
Gardenscapes from Playrix had consistent revenue with minor fluctuations, ending the quarter with weekly revenue of about $31.7K. Downloads showed a downward trend, starting at 11.8K and decreasing to around 7.2K by the end of June. The game’s weekly active users also saw a decline, from about 60.7K to 51K.
Lords Mobile: Last Rise of Qin demonstrated a mixed performance. Weekly revenue fluctuated, starting at $37.5K, peaking at around $36.2K in late May, and ending the quarter at approximately $30.4K. Downloads increased significantly, reaching about 48.7K in mid-June from 16.8K at the start. Active users also increased, peaking at around 168K in mid-June before settling at 142K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer experienced a strong quarter, with revenue increasing from $17.8K at the end of March to around $35.5K by the end of June. Weekly downloads remained relatively stable, with a slight increase to around 48.3K by the end of June. The game saw a consistent rise in active users, growing from 580K to approximately 649K over the quarter.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and data, visit Sensor Tower.